Proteus is a digital exploration of a randomly generated island consisting of low-fidelity graphics and an ambient soundtrack that is based on your surroundings on the fly. Having been in beta for a while, the game finally released this week to much fanfare and fan-discussion. It’s available on Steam or through the creators’ website (Ed Key and David Kanaga) for roughly $10 or so.
I purchased Proteus on a bit of a whim. I was already adding long time indie-darling Antichamber to my cart when I saw the announcement of Proteus on my Twitter feed and added it as well without much thought. Despite their similarities – simple visual style, indie street cred, ambient soundtracks – the feeling of playing the two games couldn’t be further apart. Antichamber is a mind-bending first person puzzler à la Portal with a non-Euclidean twist. When I finished my first session of that game, my brain was sizzling, I was physically exhausted and I felt like I was done gaming for the night. That exhaustion might be precisely why I enjoyed Proteus more than I aught to have.
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