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The Rumble Pack Posts

Hell Yeah! Wrath of the Dead Rabbit Review

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Another great review from Nathan, who dug Hell Yeah! despite (or even because of) its faults.

Arkedo Studios is an interesting little developer. Based out of Paris, they’ve so far toiled in relative obscurity on DS puzzle games and Xbox Live Indies (notorious for going under the public radar), yet put out work that, at least visually, holds their own against bigger budget downloadables. With the quality of their titles like Swap!, Pixel! or Big Bang Mini, it’s curious that they haven’t attempted the white whale of iOS games where they most likely would be welcomed with open arms and would rake in the 99 cents.

Then they drop Hell Yeah!, and I totally understand why.

TRP 11/9/12: Fancy Hardy Boys

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It’s your weekly dose of children’s literature and video game discussion! This week, Kaz spells out victory in Wordament and goes on a Minesweeper adventure in Windows 8 gaming offerings, Justin dials Hotline Miami and Tony takes the initiative in Knights of Pen & Paper. Plus, Curiosity about what’s in Peter Molyneux’s box, asynchronized love for Outwitters, Assassin’s Creed III apathy, Dew-drenched Halo 4 impressions, Smartglass in action and a new Professor Layton game that actually takes a few steps forward.

Relevant Links:

Hotline Miami’s Kick-Ass Soundtrack

Game|Life: “Apple’s Favorite Strategy Game is a Financial Disaster”

TRP 10/26/12: Schrodinger’s Bed Bug

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The Rumble Pack is coming at ya by land, sea and air! This week, Kaz speeds through Forza Horizon and Project CARS, two intriguing racing games that mess with the sim-racer formula. He and Tony also spend time getting each other killed in continuing XCOM skirmishes. And while Justin’s dealing with minor infestation, he still found time to play through Unfinished Swan and the truly underappreciated Derrick the Deathfin. Plus, wild Wii U speculation, nostalgia hounds, Code of Princess cheekiness, LittleBigPlanet Vita community levels and Retro City Rampage.

Relevant Links:

Join Project Cars

TRP 10/11/12: Getting Your Friends Killed

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This week, the guys tackle XCOM: Enemy Unknown and struggle to define why they like the pain and punishment so much. Kaz drones on about the Forza Horizon demo and how this really is the first simulation driving game to bridge the action racing gap (maybe). Justin runs down the myriad of portable titles in a “Justin-rundown” at breakneck speed. And can he convince the guys that now is the right time to get a Vita? All this and more.

TRP 9/27/12: All Aboard the Tragedy Train

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It’s the grumpier, bumpier Pack. So many games this week, from Asura’s Wrath to La-Mulana. Kaz collects his loot in Borderlands 2, Justin skulks through the very hidden Mark of the Ninja and Tom unleashes his ferret in Torchlight II. We also cover voicemail messages about revisiting games and stockpiled iOS games. Watch out for The Walking Dead episode 3 spoilers at the end of the show. Plus, Super Hexagon, Joe Danger 2: The Movie, LittleBigPlanet Vita, FTL, Wii U launch lovin’ and strapping on tablet skates.

Gearbox Community Day

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Garnering a loyal fanbase can be a vital component for success in this industry, and while some struggle to develop and maintain such relationships with the consumer, there are those who really grasp what the community wants and really go the extra mile to show appreciation for those who helped them thrive. Gearbox Community Day 2012 illustrated to me that the heads of the studio have not lost the sheer enthusiasm for the medium and the gaming community at large, and props must be given regardless of how you might feel about the quality/content of their software. As a lone gamer in Texas, this gathering was like a tiny little nerd oasis that helped rekindle my enthusiasm for being an active part of the gaming world.

The event started off with an extremely long line that lasted about two hours, scored by the sounds of fellow nerds clamoring about the event, other fall games and so on. Once entering the venue (a local concert venue called The Palladium), we were greeted by tons of posters for Gearbox titles, and a giant ClapTrap statue (which is usually stored in the lobby of their HQ). After more and more lines, it opened up into a hallway leading to various auditoriums, one featuring demo kiosks for Aliens: Colonial Marines, one set aside for Panels and Q&As, and the main arena (with open bar) for the headlining Borderlands 2.

On top of the main events, there were merchandise tables filled with shirts, bags and the like, and a cool little set-up by the Video Game History Museum. This little area displayed tons of rare promo merchandise for games of old, and a gaming set-up for Atari and Colecovision games, each with their own little info cards giving historical context.

Outside of being able to check out their games before release (Aliens: Colonial Marines shows a lot of promise based on my time with it), there were several panels with Gearbox staff, moderated by Adam Sessler. Most of the topics of conversation involved humble-bragging and Randy Pitchford spouting anecdotes, but the tone was playful and fun, and some insight into the design process could be gleaned.

Attendance was pretty impressive for such a modest event, and there were enough cosplayers to hold a contest for best of show. The vibe of the whole thing was extremely enthusiastic, and any apprehensiveness I felt about attending what was ultimately a PR event washed away the longer I was there. With all the big time publishers and development studios out there with a drastic lack of any real identity or personality, it’s easy to see why people are so fond of Gearbox. It really feels like the result of a bunch of genuinely enthusiastic gamers living the dream and paying it forward.

-Nathan Ortega

A Rumble Special: Interview with Dean Dodrill and Alex Kain

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Dean Dodrill (Creator of Dust: An Elysian Tail) and Alex Kain (Co-writer of Dust: An Elysian Tail) sit down with us to talk about the game’s epic journey from Dean’s side project to Dream.Build.Play. winner to the XBLA hit it is today. Dean and Alex open up about the hardships and difficulties of bringing a game to reality with such a small team, as well as the rewards of being involved in something so personally gratifying. If you’ve enjoyed Dust: An Elysian Tail, or are a fan of old-school adventure games like Castlevania, Metroid or GoldenAxe you owe it to yourself to hear about what went into this project.

Relevant Links:

Dean’s Site, and the main site of Dust

“Beyond the Western Deep”

Sleeping Dogs Review

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Big thanks to Rumble friend Nathan for checking this game out for us. Excited to share more of his writing on the site in the near future!

The experiences video games provide are greater than the sum of their parts, and sometimes that makes it very hard to pinpoint what exactly it is we enjoy so much about them. We all have differing expectations for what we want out of the medium, and it can result in a struggle to appreciate the pure craft at play in so many games simply because they don’t have a standout concept/mechanic. I wrestle with my preferences on a near constant basis because as I get older, I find more and more games that are written off due to not being considered “spectacular” or wholly original, and no game personifies why I’m glad I ignored my initial reaction and gave something a chance more than Sleeping Dogs.

Sleeping Dogs was originally conceived as a spiritual successor to the True Crime series at Activision, and after typical publisher waffling was unceremoniously canceled. Thankfully the project found new life with Square Enix, due to their shift in priority to more Western-oriented titles. The game throws you into the shoes of undercover cop Wei Shen as he attempts to infiltrate and cripple the HK Triad while trying to keep a shred of his integrity as an officer of the law in tact. The further down the rabbit hole he goes, the more his character is drawn into question by both his handlers and his cohorts in the underworld. It’s an interesting take on a classic crime drama (drawing heavily on cinematic classics) and while it takes a bit to really get to the emotional core, it does not relent. It resolves itself solidly, and surprised me with how sincere it became and how invested I was in the characters by the end.

TRP 9/6/12: Lineage of Doo

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You’d be Scooby Dum to skip this episode! This week, Kaz gets lost in Guild Wars 2, and Justin piledrives through Tomba on his Vita. Tom and (special guest) Draque have your board gaming fix, too, with Blue Moon City, Deadwood and El Grande. Plus, Rock Band Blitz powerups, The Walking Dead‘s third episode and copious amounts of Counter-Strike: GO.

Relevant Links:

Scooby Addicts Family Tree