As a very passionate fan of Neo-Geo and SNK fighting game franchises, what more can I say to get my point across except that the King of Fighters XII, the super-hyped, HD-gilded entry of SNK’s legendary fighting series, is very, very disappointing.
From the moment eyes were granted glimpses of KOF XII, expectations have been high. For the first time in the series history, The King of Fighters was going high definition — super-detailed sprites and gorgeously animated backgrounds had both die-hard series fans and newcomers alike salivating at each new screenshot released. It comes with utter shock then, that in this resurgence of quality fighting games, what could have been (what should have been) the shot in the arm that KOF needed to regain a bit of the fighting-game spotlight, has turned out to be not only the most bare-bones 2D fighting game entry in recent years (across any console), but has managed to defy almost every fan-adored convention that the series has ever known at the same time.
At its heart, KOF has always been a team-based, 3-on-3 fighter with plenty of unique characters, a plethora of special moves, and an endless amount of variety. The amalgamation of characters from other Neo-Geo franchises as well as the fresh new fighters found in every new yearly installment have combined to create what can be argued as the most competitive runner-up that the Street Fighter series has ever known. If you’ve ever even heard of KOF before, you’d understand why XII has left me scratching my head: there’s the smallest character roster in franchise history, a shortened special move list for every fighter, and nothing resembling any kind of teams.

KOF 2002 Ultimate Match Roster

KOF XII Roster. Nowhere close.