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Episode 54: E3?

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Three of the guys hold a “Late to the Party” party and talk about the games they’ve been playing even if they aren’t the latest and greatest. Tom finally steps into the sneaky shoes of Solid Snake, Kaz reenlists in the Guild Wars, and Tony brags about his fancy new iPhone apps.

Then all attention is turned to E3 as we sum up our thoughts on the proceedings. Does Nintendo hate us? (Ed.’s note: yes!) Can anybody “win” E3? Does it even matter if they did?

**Sunday Night Community Match: XBLA Free-for-All (Achievement Whoring: Together is Better!)

Poor Excuses for Lateness

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This week’s episode is delayed due to technical difficulties. Check back on Thursday night.

We appreciate your patience and clicks.

-The Management

Episode 53: E3 Becomes Us

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Clown pants, a new interface, and a Final Fantasy bombshell all made Microsoft’s E3 press conference memorable, but did the Rumble Pack like what it saw? Tony, Justin, and Kaz chime in. If you can tear yourself away from all of those gripping E3 headlines (sarcasm), be sure to also tune in for some Too Human demo impressions, more Halo 3 war stories, a shout out to Persona 3 FES, and the fecal follies* of Blue Dragon.

*sorry!

Song Summoner: The Unsung Heroes Review

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Song Summoner: The Unsung Heroes is a conceptual nightmare, no doubt about it. A traditional strategy RPG on the button-deficient iPod? Doesn’t exactly sell itself. However, many folks are paying close attention to this particular iTunes release because of its Square-Enix pedigree. The Japanese giant has made a mint releasing spinoffs and sequels to some of its most cherished franchises*, and it seems within reason that it could work the same magic on our shores. If this first showing is any indication though, Square’s more interested in cashing in on its namesake than it is in offering worthwhile software.

Then again, Square isn’t ripping anyone off. The 129 MB download features an extensive campaign, a fully localized story, 50 different troops, and enough other bullet points to entice even the most skeptical fan. Rather than cashing in on the Final Fantasy name, the developer sought to create a new IP, a fantasy take on “The Matrix” with a pervasive music theme (seems like the starting point for a bad rock opera). The “mechanical assimilation” angle may not be entirely original, but the world is fully realized and the dialogue is competently written. Song Summoner follows a standard SRPG rule set, with the familiar grid layout and five distinct classes. Fans of Final Fantasy Tactics will know exactly what to expect.

This sprite may look cool now, but wait ’til you see her other frame of animation!

Episode 52: Dennis the Menace

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We may be in the midst of a summer “drought,” but the guys are too busy with their Nintendo DS’s to care. This week, Tony embarks on the second Etrian Odyssey while Tom tells Justin why he shouldn’t be so judgmental towards Final Fantasy Tactics A2. Meanwhile Kaz returns to Ninja Gaiden: Dragon Sword before confronting its elder, meaner brother. Also, we talk openly* about Yakuza and Mass Effect.

After the break, Kaz springs a surprise, Dyack-centric discussion on the rest of the pack, followed by an apprehensive take on Criterion’s new aerial ambitions. And you thought Burnout motorcycles were wild?! Plus, Chrono Trigger DS celebration, Tom’s PS3 shaped timebomb, and another installment of Bang for your Buck in this week’s Rumble Pack!

*Read: Spoilers

**Sunday Night Community Match:
Halo 3, 8 PM Eastern (Happy Bungie Day!)

Episode 51: Retrorelaxation

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Kaz, Tony and Justin convene a chill meeting of The Rumble Pack with returning guest Aaron. And the crew discusses the many twists and turns of the game industry this week. Including: more Space Invaders Extreme, Rainbow Six Vegas 2 and Team Fortress 2.

After running down the news the crew introduces a new segment for the podcast. Looking at games after the release window. Starting this episode with Retrospective: Grand Theft Auto 4.

Enjoy a very laid back episode in spite of amazing Diablo III related announcements!

In the bonus round after the show: hilarious pre-recording hijinks, technical difficulties and the crisp audio clarity of stink.

Episode 50: How Time Flies

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This week’s episode is a large group event. We’ll call it: Rumble Pack for six. Nicolo, Kaz, Tom and Tony are on hand as always, but two special guests punctuate this year anniversary episode.

Discussions contained within as follows: Space Invaders Extreme, Team Fortress 2: Pyro Update, Metal Gear(?) and much, much more.

Episode 49: There’s Kind of Spoilers

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The fantastic five gather to dole out a massive dose of banter. We compare and contrast Uncharted to Indiana Jones; how full of headshot Metal Gear Online is and then go on a lengthy discussion of MGS4: Act 1. There’s kinda spoilers…kinda.

The big news this week: Itagaki is taking Team Ninja with him. A batch of hardware rumors. And Microsoft’s leaky ship is being sunk by loose Lips.

Also, Tony evicts an unwanted house guest.

Space Invaders Extreme Review

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From Galaga to Centipede, the core mechanics of the original Space Invaders had been iterated and improved upon so often that it’s a wonder that this new “Extreme” sequel feels so fresh. Taito’s epochal arcade smash virtually invented the top-down shooter genre, but aside from a few minor retreads, it has remained dormant for decades. Well, chalk it up to the success of that wonderful Pac-Man reboot or the imminent thirtieth anniversary of the original, but Space Invaders Extreme is simultaneously a joyous celebration of the SI legacy and a fresh take on old-school blasting.

Everyone knows Space Invaders: one turret, four shields, and fifty-five alien ships whose only strategy is to “increase speed, drop down, and reverse direction” (thanks, Futurama!). Well, this “extreme” version adheres closely to the feel of the original but has abandoned the defensive structures and tight formations of the original. Shields are apparently obsolete in this day and age, so Taito saw fit to arm your turret with several new power-ups, including screen-filling lasers, bombs, and a broad shot. The alien armada also kept busy during the cease fire. Gone are the days of “trembling in terror” at their three kinds of ships. Expect to fight an updated panoply of powerful foes, including suicide bombers, teleporters, bouncers, and shielded enemies that can reflect your shots back at you.

blasting

These odds don’t seem fair…perhaps the upcoming Space Invaders Get Even is a bit redundant.