While Super Mario Galaxy had to live up to some lofty expectations, it had always been Metroid Prime 3: Corruption that had the most to prove. One of the first games announced for the Wii, Nintendo had been touting the game’s “revolutionary” control scheme for years. But beyond the motion controls, Prime 3 was also Nintendo’s sole “hardcore” entry this past fall. While the 360 and PS3 may have be flooded with gritty shooters of both the first- and third-person varieties, Prime 3 had both the luxury and tremendous pressure of being the only significant game of this type on the Wii. Factor in the (perhaps unfair) critical failure of Metroid Prime 2: Echoes and it would seem that the odds were stacked squarely against Retro Studios. However, much like with the rocky transition from Super Metroid to the original Metroid Prime, Retro has once again proven that they have an intimate understanding of both the series and Nintendo’s latest hardware.
To be perfectly honest, that game makes a pretty poor first impression. Before you really get a chance to control Samus Aran, you’re forced to wonder around some nondescript space station in order to familiarize yourself with the Galactic Federation. Samus is quickly introduced to some general (or something to that effect – he’s not exactly memorable) and the lamest collection of bounty hunters since Dengar, 4Lom, and Zuckuss paraded around on the Star Destroyer in The Empire Strikes Back. I know Retro wanted to have a sweeping, Halo-esque space opera unfold, but the end results just feel forced and distracting. Luckily, the station is attacked in true Metroid fashion and Samus is forced to hightail it to a nearby planet to prevent damage to the Federation’s Aurora unit (heavily hinted to be the next-gen equivalent of Mother Brain, but I’m warning you right now not to get your hopes up).